The Grey Haven Guard (high elf, me) v Live Long and Reprosper (necro, TheMuffinThief)
So
with promotion already assured I lined up to take on a really nasty
necro team with a very good coach in the last week of the season. Muffin
knew that a win would give him a shot at promotion to tier 1, and was
going all out for victory.
His
team had two exceptional players but was otherwise fairly vanilla.
There was a werewolf with claw/frenzy/regen/block/dodge/mighty
blow/tackle/piling on/jump up. Yep, the full set of killing skills and
basically the most brutal killer in the whole league. He is, in terms of
SPPs, the best wolf in the history of the OCC, although there was a
ST5 wolf in one of the lower leagues a few seasons ago I believe.
Other than that there was a ST5 block/guard/grab golem, plus a tackle guard wight. Basically the star wolf makes the team.
I
won the toss and elected to receive, and in the battle of the killers
Vanval drew first blood – darting out from behind my lines to badly hurt
the tackle/guard wight, who annoyingly regenerated. The necro team
clustered around Telthanthor on my left wing, and the killer wolf
charged in to attack but could do no better than a stun. I repositioned
on the right side but an early double 1 on a dodge meant that Cirdan was
vulnerable and Muffin took advantage by zapping the covering player
with lightning before the killer wolf charged in and sacked Cirdan,
breaking his leg in the process. No permanent damage but my star thrower
will be absent for the first game in tier 1.
I
was badly out of position and scrambled to get players back. A couple
of turns of punching around the ball ensued, with Vanval being knocked
out by the killer wolf as a result of another double 1 from me (he
remained out for the rest of the game). Muffin couldn’t secure the ball
however and Anduril (my new rookie catcher) dodged through traffic to
scoop the ball out and hand it to Alawe on the edge of the melee. Muffin
couldn’t knock him over and Alawe dodged away to hand the ball to
Legolas who sped clear for the end zone. I stalled for a couple of turns
which allowed Glorfindel to get surfed for another MNG injury and I
scored on turn 7. This with hindsight was a big mistake and I should
have tried for a turn 8 score.
Muffin
received and fortunately for him the kick was short. He used his ST5
golem to punch a hole around the end of my line and handed off the ball
to his other non-killer wolf and made a pocked deep in my half.
I
got players back to form columns, and Muffin could do no better than
just dodge up the edge of the pitch through tackle zones – a 40% play
including rerolls (and ignoring all the ball handling he’d had to do in
the previous turn). He made it though and went in 1-1 at half time.
In
the second half I had one of those runs of dice that happens from time
to time – he got the ball to his blodge ghoul inside a cage, both my
tacklers were off the pitch injured, my only wrestle players were either
retired (due to injury) or KO’d, and so a 2D against block would only
have a 3% chance of getting the ball loose. I was therefore relying on
him to make a mistake, which he refused to make and although I had a
shot at getting the ball when I flooded the cage with players he was
able to get clear for a TD. Muffin was determined not to score until
turn 8, and so I contented myself with hitting his players (another
casualty for Telthanthor, which was nice).
I
didn’t need to get anything from the game so didn’t put too much effort
into getting the ball. I also completely messed up the one-turner
attempt on turn 16, and the game ended with a first defeat of the season
for the Guard in the final game – 2-1 to the necro.
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