Sunday 28 October 2012

OCC Season 16, Division 4D

So, the great Orca Cola computer has been fired up, and has produced the answer "4D". The computer was turned upside down and shaken a couple of times, but apparently that is indeed the correct answer.

So. A double promotion. After finishing in mid-table in division 6A. Let's have a look at who the plucky high elves will be facing off against:

1) Boldly Gone - Necromantic
TV - 1590 (1750 when injuries return)

A well developed team, with plenty of dodge and tackle. There are five blodgers on the team - both wolves, both ghouls and a golem.

The team doesn't really have a killer - the only mighty blow is on a wight, whose other skill is guard - but there's enough guard (4) overall on the team. The team is set up for defence - there are no ball handling skills that I can see, but of course with the wolves' pace they'll have a strong running game.

The team won their division quite easily last season (8 wins from 9 games), and they have an experienced coach.

Not a team to be scared of, I think, but a team that will be tough to beat.

2) Khorne Beef  - Chaos
TV - 1510 (1680 when injuries return)

A chaos team that struggled in this tier last season, and one that I'll be looking to beat this time around.

They have two rookie chaos warriors, a minotaur skilled for blitzing (juggernaught), and there are only two beastmen of note - one is a blodger with extra arms and sure hands, while the other is an unfinished killer - block, mighty blow, +1MV.

There is precisely zero tackle in the team.

As long as I get a little lucky when the minotaur charges, I will hope to outmaneuver them.

3) Neverending Rest - Khemri
TV - 1840

Now this team is a bit more scary, in pure bash terms at least.

Four developed Guardians, one of whom is ST6 and has block and the rest who have guard, stand firm and mighty blow. Two killer blitz-ras, with mighty blow and tackle. A ST4 throw-ra with block and tackle. A dirty player skeleton.

But - again - zero ball playing skills. Everyone is AG2. There are lots of ways that this team could come unstuck - particularly with their high TV giving me the possibility of a wizard. One of the blitz-ras is niggled and so will need a lot of protection.

This is a team that with a fair wind and some decent block dice could cause a great deal of pain. On the other hand, they'll struggle to score twice in a game I think.

4) The Elf Avengers - Pro Elf
TV - 1560

From one extreme to the other, we have the makings of an exceptional pro elf team here, if they can survive the start of the season. The team has an excellent thrower, and three good catchers (one in particular being exceptional - block, dodge, +1MV, but niggled). They also have two blitzers who have rolled doubles - one has guard and the other has mighty blow and tackle. They have two (!) level 2 linemen with guard.

The problem is that the team has all the "icing on the cake" type skills, but very little of the basic stuff like dodge. If they come up against a really tough team early on, and the dice go against them, they'll be slaughtered. If, one the other hand, they can survive until they get some core skills then this will be a real force to be reckoned with.

The team won it's division in tier 6 last season, so the coach clearly know what he's doing.

5) The Queen's Champions - High Elf
TV - 1840

Now *this* is what a high elf team should look like.:

Thrower - AG5, Accurate, Strong Arm
Catchers - 3 of them are MV9, they all have dodge, 2 of them have guard
Blitzers - Both blodge, one has guard, the other has AG5

Upsides for me... Um... Well, there isn't a killer - only 1 tackle and no MB on the team. They only have 12 players. But realistically, this team came second in its division last season with 6 wins, so assuming the coach knows what he's doing these guys look unstoppable.

6) Night Horrors - Undead
TV - 1440

A somewhat battered undead team here, redeemed by three star playes. First there is a block, guard, break tackle mummy. Second there is a blodge, mighty blow wight. Third there is a blodge, tackle, side step ghoul.

The rest of the team is fairly low level, and so I think that this team will struggle a little bit this season - particularly when they come up against the bashier teams in the league such as the Khemri. Not too scary at all as yet.


More to come later tonight...

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